Dark Omen pillars
- Immersive battles
slow-paced with focus on tactical maneuvering and micro-management of moderate-sized troops rather than grand armies confrontation, button mashing power-ups (e.g. strength boost), "alive" units (talking portraits)
- Tabletop rules adherence (which emphasizes medieval warfare simulation)
combined arms, formations, flanking, line of sight, terrain advantage, troops morale, etc
- High fantasy setting
mythic races, terrifying monsters, powerful sorcery and artefacts
It is porbably worth to mention also engaging storyline in Dark Omen single-player game mode as well as music and sfx which helps to pass tense of battle