melee slots and models allocation in combat

It's been awhile since the last update on the DOR progress and some might have thought that the project was abandoned but it is not. On the contrary, the project has nearly reached its very important milestone - the combat mechanic implementation which appeared to be quite a complex issue right from the start. Units allocation in melee raised many questions: how many unit  models should get into melee contact, how to arrange them properly, how to arrange all of these in multi-units combat, etc.
Current result you may see in the video below. There are still many issues to solve left but I'm presonally very exited and eagerly looking forward for DOR combat