Many soldiers on the battlefield wear armor which can save from elsewise fatal strikes and deadly arrows.
There are different types of armor in TT but all of them plays same role by increasing its wearer protection or so called "armor saving throw" which provides a chance to completely avoid wound.
Heavily armored soldier is better protected and has better chances to survive. The downside of heavy armor is that soldier's movement is hindered and he gets penalty to his Movement characteristic. In DO, playtest shown that GB cavalry unit moves with speed equal to M7 while in TT, usual M value for horse is 8. This means that's unit's riders is equipped in heavy armor or horses has barding (i.e. horse armor).
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DO armor
In DO any model has base armor rating(AR) from 0 (no armor) to 5 (full armor). It is not possible to unequip armor in DO and it is just a parameter which can be modified (upgraded) by buying additional armor withing unit maximum armor limit. It is also possible to additionally modify the armor rating parameter by equipping magic items such as magic shield which give +1 to AR.
For infantry the armor rating limit is 3 which is equal to 4+ armor saving throw. It can be additionally boosted by magic item such as magic shield to AR 4 (armor saving throw 3+)
For cavalry the armor rating limit is 5 which is equal to 2+ armor saving throw. It is unlikely that AR 5 can be further modified to AR 6 (saving throw 1+) with magic items as in this case armor would always save cavalry from being wounded, i.e. any D6 roll result from 1 to 6 would be successful.
Armor saving throw can be additionally modified by Strength of the model that makes hit starting from 4. Please, read Armor save article for more information
SOTHR armor
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4thE armor
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