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Game Design Document
Gameplay
Functional specification
Game content
Game Entities
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Untitled whiteboard 1
Blogs
2019
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Latest features and nearest plans
2018
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DOR 2nd Anniversary
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Melee combat and 3D portraits
2017
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melee slots and models allocation in combat
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Movement revamp, collisions and more
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HUD enhancement: mini-banners
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Movement enhancements
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Cursor and unit information
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NavMesh, unit improved movement and more...
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Unit movement v 0.1.1
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Unit movement v. 0.1.0
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Upgrade to 4.15.1
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New site and storage for DOR
Warhammer: Dark Omen REBORN (remake)
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Game Design Document
Summarize
Game Design Document
EvgenS
Owned by
EvgenS
Last updated:
Jan 12, 2018
1 min read
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Content
Gameplay
Core Loop
Design Pillars
Gameplay and UI navigation diagrams
Functional specification
Army
Unit (Regiment)
Formation
Arcs and line of sight
Movement and maneuvers
Wheel
Reform
Charge
Retreat
Spacing and collision
Psychological states
Steady
Fleeing
Routing
Leadership test
Regroup (Rally)
Special abilities
Fear
Terror
Magic resistance
Regeneration
Model (Soldier) and its characteristics
Combat mechanic
Melee
Models allocation in melee
Death animation
Round score calculation
Ranged
Magic
Campaign
Battlefield
Terrain
Furn
Game content
Troops
Allies unit roster
Treeman
Ogres
Greenskins unit roster
Giant Scorpion
Gigantic Spider
Troll
Undead unit roster
Wraith
Equipment
Weapons
Armor
Magic Items
Game Entities
Items
Consumables (entity)
Armor (entity)
Weapon (entity)
Army (entity)
Unit (entity)
Model (entity)
Battlefield (entity)
Tile
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