Many soldiers on the battlefield wear armor which may greatly increase their survival chances from eslewise a fatal strikes.
Panel | ||||||
---|---|---|---|---|---|---|
| ||||||
|
DO armor
SoTHR developers decided to simplify
TT rules and replaced Armor saves with Armor rating (AR) equivalent (Pls. see the picture)
DO developers used the same approach and any model in the game has base AR from 0 (no armor) to 5 (full armor). Each 1 AR value gives 16.6% to avoid wound, so 2 AR gives 33.3% and so on up to 5 AR 83.3%
It is not possible to unequip armor in DO and it is just a parameter which can be modified (upgraded) by buying additional armor piece withing unit maximum armor limit. For infantry the armor rating limit is 3 which is equal to 4+ armor saving throw. It can be additionally boosted by magic item such as magic shield to AR 4 (armor saving throw 3+). For cavalry the armor rating limit is 5 which is equal to 2+ armor saving throw.
Same as in TT, Armor rating can be decreased by Strength of the model that delivers hit starting from S4.
DO playtest shown that GB cavalry unit moves with speed equal to M7 while in TT, usual M value for horse is 8. This means that's unit's riders is equipped in heavy armor or horses has barding (i.e. horse armor). There is no armor penalty to infantry speed though.
Strength of attacker may decrease Armor Rating:
SOTHR armor
Expand |
---|
4thE armor
Expand |
---|