This article describes spacing between units, objects and collision rules.
Spacing
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Unless units fight in melee combat there is always a spacing of N meters between them. Virtually, there is no way for two friendly units to collide with each other, while enemy units can engage or disengage to/from combat only by performing special movement maneuvers called Charge and Retreat correspondingly |
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. However, sometimes there may be situations when rival units collide with each other during wheel maneuver |
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spacing between units:
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Model size and contact
Model size determines how many models can be in contact with one model
There are 2 model size types in DO: regular and large
regular-size model is any model from human to horsemen and it can be surrounded by up to 4 regular-size models and up to 3 large-size models
large-size model is usually a monster like troll or giant scorpion and it can be surrounded by up to 8 regular-size models and up to 4 large-size models
This video demonstrates 1 large-size model vs 8 normal-size models contact
Video of 1 large-size model vs 4 large-size models contact
Video of 1 normal-size model vs 3 large-size models contact
Testnotes
Unit1 > Unit2 attacking - up to +4 models bonus
Unit1 > Unit2 defending - up to +2 models bonus
Unit1 = Unit2 attacking - up to +2 models bonus
normal-size unit attack large-size model - 8 models in contact and if vice versa - 6-8 models in contact
There is a limit of maximum allowed models in contact which depends on such conditions as:
- both units size
- who charged (attacker)
charged in rear arc gives +3 models in contact more for attacker vs +2 models in ather arcs (front or flanks)
unit formation doesn't give models in contact bonus