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A unit can move only in direction of its forward arc. Unit can change movement direction only by performing one of the following maneuvers: 


There are two more maneuvers used to get into or break off combat:



While unit moves, individual models can’t leave their ranks and try to move as one entity by keeping unit formation.
The only exception is Retreat maneuver. When unit starts to flee from enemy its models continue to move together but as a mob in chaotic fashion to simulate turmoil and panic.


Movement in DO

Movement speed affected Unit movement speed or real speed(RS) affected by unit: -

  • Movement characteristic 
-
  • Initiative characteristic

doesn't affected by:-

  • models number
-
  • formation type

Thus, speed formula depends on units M and Ini characteristics as well as some modifier which transforms Movement tabletop values to Dark Omen ones.


Expand
titleWheel and Reform maneuvers in DO and SOTHR

Widget Connector
urlhttps://www.youtube.com/watch?v=P9Ap_i1aq5I&list=UU5lmJz8a7PRacTAb1cCeqIg&index=41


tests notes

Leader M and I values doesn't affect unit RS

Cavalry unit M value is overridden by its mount type M value as soon as its Armor is set to mounted type.  Mount M value is most likely hardcoded as there is no way to change it in WHedit. 

Mount type Horse M value equals to M7 of infantry unit (confirmed by tests)

 

Anchor
RS
RS

Real speed formula

RS formula depends on unit's M and Ini characteristics as well as some modifier which transforms Movement tabletop metrics to Dark Omen ones. The logic is the higher the M and the I values the faster is a unit.

RS = a*M - b*I - c

where:
RS - unit real speed
M - unit Movement
I - unit Initiative
a - M modifier 
b - I modifier
c - modifier

DO precise real speed formula: RS = 0.45*M - 0.1*I - 0.2

Acceleration/deceleration formula 

depends on M and I
precise formula is unknown at the moment.