While unit moves, individual models can’t leave their ranks and try to move as one entity by keeping unit formation.
The only exception is Retreat manuver during which maneuver. When unit starts to flee from enemy its models continue to move together but as a mob in chaotic fashion to simulate turmoil and panic.
Movement in DO
Please, see video which demonstratesUnit movement speed or real speed(RS) affected by unit:
- Movement characteristic
- Initiative characteristic
doesn't affected by:
- models number
- formation type
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tests notes
Leader M and I values doesn't affect unit RS
Cavalry unit M value is overridden by its mount type M value as soon as its Armor is set to mounted type. Mount M value is most likely hardcoded as there is no way to change it in WHedit.
Mount type Horse M value equals to M7 of infantry unit (confirmed by tests)
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Real speed formula
RS formula depends on unit's M and Ini characteristics as well as some modifier which transforms Movement tabletop metrics to Dark Omen ones. The logic is the higher the M and the I values the faster is a unit.
RS = a*M - b*I - c
where:
RS - unit real speed
M - unit Movement
I - unit Initiative
a - M modifier
b - I modifier
c - modifier
DO precise real speed formula: RS = 0.45*M - 0.1*I - 0.2
Acceleration/deceleration formula
depends on M and I
precise formula is unknown at the moment.