Unit (entity)
Name | Description | Type |
---|---|---|
ModelsNumCurr | alive models in unit | int |
ModelsNumMax | Maximum number of models | int |
RanksNum | Number of ranks (length) | int |
FilesNum | Number of files (width) | int |
FormationType | Standard, Horde (8th ed) | FormationTypes |
MoveSpeed | Movement speed in m/s | float |
reformSpeed |
| float |
Retreat speed | float | |
ChargeSpeed |
| float |
ChargeRange | In meters | float |
AccelDecel | Acceleration and Deceleration time in sec | float |
StatusID | Active: Autodeploy, Permanent, New temporary, Temporary, About to leave Inactive - Not encountered, Departured, Destroyed | int |
MoraleStatus | Morale status (steady, broken) | bool |
Experience | Experience earned for killing models | int |
Level | Unit level based on experience points | int |
GoldValue | Unit cost | int |
SpecialAbility | Unit may have many SA. Like Troll fire weakness and magic resistance, cause fear. Pls. see the list | SpecialAbilities |
Alignment | Good, Neutral, Evil (not clear what is it for) | |
ItemsSlots | equipment slots for magic items | |
MagicItemsID | Equipped Magic items |
Functionality
Can be recruited to army
Can be permanently destroyed (models after battle = 0)
Can leave army (scripted behavior of temporary units)
Can have bonuses/penalties based on terrain (true for TT rules)
Can be replenished with new models
Can move in formation or as a mob (when retreats)
Formation can be changed
Can be equipped with Magic Item
References:
- review of DO ARM files structure http://wiki.dark-omen.org/do/DO/ARM#Soldier_and_leader_Character_Attributes