Unit (entity)

Name

Description

Type

ModelsNumCurr

alive models in unit

int

ModelsNumMax

Maximum number of models

int

RanksNum

Number of ranks (length)

int

FilesNum

Number of files (width)

int

FormationType

Standard, Horde (8th ed)

FormationTypes

MoveSpeed

Movement speed in m/s

float

reformSpeed

 

float

Retreat speed
float

ChargeSpeed

 

float

ChargeRange

In meters

float

AccelDecel

Acceleration and Deceleration time in sec

float

StatusID

Active: Autodeploy, Permanent, New temporary, Temporary, About to leave

Inactive - Not encountered, Departured, Destroyed

int

MoraleStatus

Morale status (steady, broken)

bool

ExperienceExperience earned for killing modelsint

Level

Unit level based on experience points

int

GoldValue

Unit cost

int

SpecialAbility

Unit may have many SA. Like Troll fire weakness and magic resistance, cause fear. Pls. see the list

SpecialAbilities

AlignmentGood, Neutral, Evil (not clear what is it for)
ItemsSlotsequipment slots for magic items
MagicItemsIDEquipped Magic items




Functionality

  • Can be recruited to army

  • Can be permanently destroyed (models after battle = 0)

  • Can leave army (scripted behavior of temporary units)

  • Can have bonuses/penalties based on terrain (question) (true for TT rules)

  • Can be replenished with new models

  • Can move in formation or as a mob (when retreats)

  • Formation can be changed

  • Can be equipped with Magic Item