Armor save tests
Testing armor save of fleeing unit
- The fleeing cavalry has the following stats ws1 s1 t1 w10 ld10 AR5 + enchanted shield while chasing boar riders has default stats
- I haven't notcied any difference of highly armored unit vs unit with default or no armor at all
- It seems when unit is in fleeing state armor save roll is disregarded, as well as to hit roll (it is 100% to hit). Only strength vs toughness roll is in place. Pls. see the second video when fleeing unit with high t vs chasing unit with low s does not receive any wounds at all