In-game tests shown that the original Dark Omen ranged mechanic takes into account the following parameters:
- Reload time
- Accuracy
- Distance (wpn base distance + elevation)
- Number of firing ranks
- Missile velocity
- Missile trajectory
- Line of Sight (LOS)
- Damage (wounds) per missile
- AOE damage (war-machines)
- Armor piercing (reducing)? (assumption)
- Number of crew (for warmachines reload speed)
These and the fact that there is no friendly fire handicap makes DO ranged mechanic quite hardcore and solid for such an old game.
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